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Eric C

Review – Lord of the Rings Online –Part 1 : Starting Steps

March 19, 2010

Let’s get this out of the way, Lord of the Rings Online, is a big game. A great big game. No seriously, huge. Miles of a virtual Middle-Earth spread from chin to nethers and filled with all manner of Tolkien-ish stuff to get yourself involved with. Consequently my standard way of reviewing a game – [...]

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Sequelitis – Don’t Worry, It’s Not Terminal

March 12, 2010

BioShock, was for all intents and purposes, masterful. Having picked it up shortly after it came out way back in 2008, I played that game to death. It was one of the few games in recent memory to grab a hold of my free time and so completely devour it. The underwater world of Rapture [...]

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XBox Live Indie Game Reviews – Dungeon Adventure

February 19, 2010

Do you like ASCII graphics? I know I love me some ASCII graphics. If you have no idea what I’m talking about, then odds are Dungeon Adventure isn’t something that even blips in your Radar. That’s kind of a shame though, since it has a remarkable number of things going for it.

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The Myth of the 80 Hour Game

February 12, 2010

I have a secret to let you in on, most gamers don’t have any free time. We did once, really. I remember being able to devote 5 hours a night towards the 4th disc of Final Fantasy 8. The endless matches of Marvel vs. Capcom that lasted deep into the mornings and yes, the occasional [...]

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XBox Live Indie Game Reviews – Samurai Vs. Zombie

February 11, 2010

Samurai Vs. Zombie seems like one of those ideas that sounded great on paper, possibly while partaking in substances that aren’t altogether legal. Although, since I’ve had that same conversation before, and I would argue that I’m not altogether alone in this, I had to get the game and give it a try.

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XBox Live Indie Game Reviews – Soul

February 5, 2010

Soul is a new XBOX Live Indie Game by Kydos Studios, in which you guide the eponymous “Soul” through a series of mazes. It sounds basic enough really – the left stick floats you around the screen and you avoid the walls in an effort to make it through the rooms that are presented. Oh, [...]

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