Posts by author:

Micah Haughey

Finally, a Party Nothing Like 1999

March 5, 2010

Multiplayer gaming has grown from something you do at LAN parties because girls don’t like you to the sole reason many people buy games. Back in the old days, or at the very least the less recent days, games weren’t very social. The only way to have more than two people “playing” a game at [...]

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Digital Hors D’oeuvres: Not Every Breakfast at Denny’s is a Grand Slam

March 1, 2010

Baseball/food puns aside, not every demo is going to have that “wow” (or JWoWW) factor that causes your adrenal glands to go into overdrive. Just like when, after eating, you aren’t hungry anymore but also don’t quite feel satisfied. I guess it mostly comes down to personal opinion. Try not to take it personally.

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The Road to Redemption

February 26, 2010

John Marston walks a lonely road. It’s the only one that he has ever known (except for that period of time he was with a gang). He’s not quite sure where it goes, but it’s home to him and he’ll walk alone. Did I just steal the opening verse from that terrible Green Day song [...]

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Digital Hors D’oeuvres: Taste the Wetness with the Heavy Rain Demo

February 23, 2010

Heavy Rain is the type of game that normally appeals to a niche audience. It’s slow, calculated, and there are no aliens to shoot. Many people have trouble engaging with this type of gameplay, and thus don’t give adventure games a second glance. I’ll admit that I fall into this category. I’ve never found a [...]

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Kratos: God of Awesome

February 19, 2010

If you don’t own the God of War collection (GoW I and II) for PS3, you’re missing out on the best part – the God of War III demo code that comes with it. Supposedly you can get the code from the Blu-Ray of District 9 as well. I certainly don’t own the collection or [...]

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Digital Hors D’oeuvres: Demos to Whet Your Gaming Appetite

February 15, 2010

Sometimes, games are terrible. Sometimes they’re awesome. What’s the universally accepted way of telling which a game will be? PTDS, of course. That’s “play the demo, stupid.” There’s nothing like a good DEMOnstration to clue you in to just how good (or bad) a game will be. But it’s not always easy to stay on [...]

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Innovation vs. Familiarity: Which Side Are You On?

February 12, 2010

Dante’s Inferno was released this week. Battlefield: Bad Company 2 comes out next month. These two games in particular have brought an important issue to my attention. After reading several reviews of Dante’s Inferno, I noticed a constant criticism – the game doesn’t do anything new with the gameplay. It seems everyone wants Dante to [...]

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The Day Sony Made Me Cry

February 8, 2010

I recently obtained one of the much sought after playable stations, volume 3. I went to set it up, and lo and behold, everything went incredibly smoothly. It booted up fantastically. The screen came up, and everything was wonderful as I went through the tedious task of creating a new account by using the controller [...]

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Aliens Versus Predator Versus Worthless Human Scum

February 1, 2010

Humans suck. Just ask the aliens that have been experimented on. It hard to feel sorry for the aliens though, especially if you’ve seen any of the movies. They’re pretty much bastards, always eating and spawning from the pitiful humans. Why is it that in these sci-fi universes, humans are on the bottom end of [...]

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A Look Forward in Time: Dante’s Inferno

January 31, 2010

There are many games set to come out early this year. Some of them look better than others. It’s often hard to tell just how good a game is going to be before you play it. Thank God for demos. If there’s one game whose pants I desperately want to get into, it’s Dante’s Inferno. [...]

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