Posts by author:

Paul Hummer

Indie Alley: Gravitron360

August 31, 2010

Indie Alley is all about the indie game scene, where games are made based on their merit and less on their marketing. Gravitron360 is a pretty simple space shooter.  As a space ship, you fly around saving people, blowing up planet generators, and then getting out before the planet becomes too unstable.  It’s available on [...]

Read the full article →

Indie Alley : Masters of Belial

March 18, 2010

Indie Alley is all about the indie game scene, where games are made based on their merit and less on their marketing. This week’s Indie Alley takes us to the fantasy land of Azgoth in the game Masters of Belial.  It can be purchased from the Xbox Live Indie Games for 400 points ($5).  In [...]

Read the full article →

Indie Alley : Why You Should Care About the Indie Fund

March 11, 2010

Indie Alley is all about the indie game scene, where games are made based on their merit and less on their marketing. This week, prior to GDC starting, a small group of independent game developers announced an initiative they’ve been calling Indie Fund.  This fund will act as funding source for other independent developers who [...]

Read the full article →

Today on Xbox Live Arcade : Toy Soldiers

March 3, 2010

The first of the XBLA Block Party games, Toy Soldiers, was released on Xbox Live Arcade today.  It’s available as a demo or the full game for 1200 Points ($15).  Read on for my full review.

Read the full article →

Indie Alley : Shoot 1UP Review

March 1, 2010

Indie Alley is all about the indie game scene, where games are made based on their merit and less on their marketing. The new kid on the indie game block this week is Shoot 1UP, a Galaga/Phalanx type arcade shooter.  The basic idea is that you are a fleet of small fighters fighting your way [...]

Read the full article →

Playstation Users Hit the Limit on Friends

March 1, 2010

Playstation gamers are reporting in the Playstation forums that they’ve hit the friend count ceiling.  Users specifically cite MAG’s 128 team members as a specific cause for finding the limit, but other users just seem to be in many different clans over many different games.  Players are having to resort to friending their “top 100″ [...]

Read the full article →