Indie Alley is all about the indie game scene, where games are made based on their merit and less on their marketing.
Gravitron360 is a pretty simple space shooter. As a space ship, you fly around saving people, blowing up planet generators, and then getting out before the planet becomes too unstable. It’s available on XBLIG for 80MSP ($1).
When I first picked up Gravitron360, I immediately identified it as similar to PixelJunk Shooter for the Playstation. Oh, how wrong I really was. While the idea, graphics, and mechanics may be similar, navigating the game is incredibly painful. I found myself crashing into things far too often, merely because the controls for the game made little sense, and I often got confused which button did what.
As I played through it, multiple people watching said “This game doesn’t look very fun” and “What is the point of this game?” My responses? It’s not very fun, and while I know the point of the game, it’s not worth enough to me to actually keep playing… Sure, the game was only $1, but just because an Indie game is cheap doesn’t mean it’s allowed to be bad.
I was disappointed with the game itself. I feel like the developers should have played the game more before releasing it, so they could find out firsthand that their potentially fun game was ruined by a bad control scheme.